3D

bad hair day

Well, major modelling is complete on what has come to be called Ripley; my first-ever 3D character model. I'm not at all happy with the hair; it's a simple extruded loop mesh, far too many polys, far too complex looking for this character (the character's body, btw, is around 870 polys unsubdivided -- A PlayStation One could handle those!). I have an idea as to a v2 hair which I'll work on tomorrow.

Read the rest of this post...

kiss me you fool!

I'm working on something 3D this weekend. Blender is a lot more logical in its modelling workflow that any other 3D application. The staggered nature of the process (and the lack of an easy UNDO) makes it the equivalent of the QWERTY keyboard for typewriters. It forces you to think your steps through, and in 3D, that's a very important thing.

More as it happens. I'm very satisfied with it so far.

Syndicate content

Add to Technorati Favorites

Vishal K Bharadwaj is a generalist; a writer, graphic designer, illustrator, photographer and all-round crazy person.

Learn More at the About Page

Things That Catch My Eye

cool hit counter


Visit blogadda.com to discover Indian blogs